Feb 06, 2008, 03:51 PM // 15:51 | #1 |
Ascalonian Squire
Join Date: Feb 2008
Profession: N/Mo
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n00b alert - have a few questions before starting...
Good morning all!
I recently tried the trial out, got absorbed, and this weekend am picking up the full game. For what it's worth, i really enjoyed the gameplay, it more fits my style. Now I am not going to do the whole "What game should I buy?" thing. I read the stickie. I am going for Prophecies/the original one based on what i read, and planning eventually on pvp'ng (So i am planning on getting the other eventually). The few big questions I have... 1 - How hard is a necro to use, really? I have read they are a very fickle class... but in the trial i tended to like that class (and Elementalist) the most. (for reference, it is more of a "character idea" choice, in Warcraft I played a Warlock because I liked cursing and raising demon). 2 - Can someone effectively PvP (say, with a guild, but also solo/etc) with just prophecies? Or should I expect to have to buy at least nightfall before getting too much into pvp? 3 - From reading the little faq on chapters, it looked like i could pretty easily skip Factions... is that true? Can someone be decent/have fun without Factions (assuming they get the other expansions, and yes, this is a "i am cheap don't want to buy them all if i can avoid it" question). 4 - How hard is healing in GW? Is there/can you set up hotkeys to target your team mates? I like healing in games as a second-main character, but I tend to get frustrated with my mouse, i am mainly a keyboard user :/ Thank you for your opinions and answers! |
Feb 06, 2008, 03:55 PM // 15:55 | #2 |
Emo Goth Italics
Join Date: Sep 2006
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Necro isn't very hard to be honest. Soul Reaping = Swimming in an energy
You're best getting NF for PvP, since NF has so many powerful skills - but Proph is smart to get aswell as it allows you to run Spiteful Spirit (PvE-wise) and have access to farming. Yup Healing should be left to the monks - if your running something (like Elementalist/Ritualist for instance) you can take Aegis or some party support. Necromancer can also go hybrid too, with epic energy management. |
Feb 06, 2008, 03:58 PM // 15:58 | #3 |
Lion's Arch Merchant
Join Date: Apr 2007
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2) I think you can play most of the aspects of PvP with only Prophecies, but I if you're planning to go on the serious PvP path, people will expect from you to be able to use all skills.
4) You can set up hotkeys to target party members, but you can't set up hotkeys to use a specific skill on a specific party member. http://wiki.guildwars.com/wiki/Target |
Feb 06, 2008, 03:58 PM // 15:58 | #4 |
Academy Page
Join Date: Jan 2007
Location: The Netherlands
Guild: The Celestial Fellowship [CeF]
Profession: W/
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1 - Dont have a necro, so cant help ya there
2 - Sure u can, You've got the Random Arena's, Team Arena's Guild vs Guild and Heroes Ascent. 3 - You can have fun just having one seeing as they are all standalone chapters you should be able to play GW without any of the other chapters. 4 - You can't by default, though if you go to the options screen (F11) and then to a map called controlls (i think, not sure) you can add hotkeys yourself |
Feb 06, 2008, 03:59 PM // 15:59 | #5 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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(don't play necro, don't heal others)
2- You can PvP all you want with just one game, might need to spend a few rl dollars to unlock all PvP skill sets to jump in quicker, I even think you can just by the PvP part of the game. If you get just Propecies, look for the Game of the Year version, around 20 dollars. 3- you can skip it, you can skip nightfall as well. I have all of it and enjoy all chapters. Hope that helps |
Feb 06, 2008, 04:00 PM // 16:00 | #6 |
Frost Gate Guardian
Join Date: Aug 2007
Location: US
Guild: Gods Army of the [Dead]
Profession: E/
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1) I think that a necro or ele is a good character to start with since you like casting classes. They have a pretty good learning curve compared to a Mesmer, imho.
2) I'm not a big PVPer so I'll leave this to someone else who knows more about it. 3) All of the campaigns (not including Eye of the North, which is the only true expansion) are stand alone so you can buy all of them or just one and get the satifaction of a complete game. Personally, I don't have Factions. Factions seems to be geared more towards the PVP instead of the PVE so I decided against buying it. Nightfall is a good balance between PVP and PVE while Prophecies is mostly PVE. 4) Secondaries aren't usually healing classes. Healing is usually up to the monk in a group but you can set up hotkeys. |
Feb 06, 2008, 04:00 PM // 16:00 | #7 |
Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Okies first up, welcome to the game!
Necro's are used to a MASSIVE extent these days..so i think you would enjoy it based on what you've told us. Prophecies is cool, yet Nightfall and EotN both offer Heroes...which are essential for solo PvE. Factions uses by far the most amount of skills used in PvP...so you may want to get that eventually. As for healing, it's a monk's job or sometimes a paragon (but they are only from Nightfall) unless you play a Necro / Ritualist (you need factions for the latter choice!) as they can heal too. If I'm honest i think you'd play necro rather well from what i can see, they are HUGE damage dealers...and can both punish enemies for using skills and raise undead armies (though usually not recommended together) every party you will see will ask for a necro for most things. If you have any questions, feel free to pm me either on here or in game (IGN is <---Thataway). Hope i helped! Last edited by [Morkai]; Feb 06, 2008 at 04:03 PM // 16:03.. |
Feb 06, 2008, 04:01 PM // 16:01 | #8 | ||||
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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It is, I would say, one of the more demanding professions to play well, but on the other hand absolutely everyone loves a good monk... |
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Feb 06, 2008, 04:10 PM // 16:10 | #9 | ||||
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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My primary is a monk, so I do a lot of healing! lol... and I find it easy. Having said that, there are a lot of extremely bad monks in the game. You skill set and rune setup are what matters with monks. In guild wars, you are allowed to choose eight skills. Later in the game, you get access to Elite Skills that can be captured from bosses. This is the make or break for any class, and with monks, this will make you a good or bad monk quickly. In short, your Elite will dictate how effective you are at healing a party and what role you play in the party. Lastly, if you have any other question you can pm me either in the forum or ig. ign... Awakened Lotus Take care man! |
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Feb 06, 2008, 04:10 PM // 16:10 | #10 | ||||
Frost Gate Guardian
Join Date: Apr 2006
Guild: Putting The Cute In Electrocute [ZZAP]
Profession: Mo/Me
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I'll try to answer the questions from my pvp perspective
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Oh, and these are some nice pvp related articles for beginners on GW website: http://www.guildwars.com/competitive...er/default.php enjoy |
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Feb 06, 2008, 04:15 PM // 16:15 | #11 |
Ascalonian Squire
Join Date: Feb 2008
Profession: N/Mo
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Wow, thank you for all the quick and helpful answers! What a great community this is!
and to clarify, i wasn't going to heal with a /monk secondary, i know better then that I would most likely have a monk/? (based on build research) for an alt. (i know myself too well, i don't think i could stand not being a healer every now and then lol). Yay for Necro not being too unforgiving. Time to research proph builds and strats. And as for pvp... I am going to do it mainly for fun, and definitely not "hardcore" about it. there is just something satisfying about walking into an arena and knowing that the guy on the other side is real, and that when you whoop him he is swearing at his screen. (says the confident-yet-untested noob). Thank you guys again, you have been extremely helpful, and the community here makes me more resolved that GW is the correct choice for my new online home |
Feb 06, 2008, 04:19 PM // 16:19 | #12 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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Another point, the fun in the game picks up at lvl 20 (max lvl), prophecies takes the longest to reach lvl 20. You get bigger quest rewards in NF and factions. That is just another thing to consider.
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Feb 06, 2008, 04:24 PM // 16:24 | #13 |
Academy Page
Join Date: Jan 2007
Location: The Netherlands
Guild: The Celestial Fellowship [CeF]
Profession: W/
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If ya want builds i'd recommend http://www.pvxwiki.com/wiki/Main_Page
Lots of builds, though most of them require multi-campaign |
Feb 06, 2008, 04:29 PM // 16:29 | #14 |
Academy Page
Join Date: Dec 2007
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the 2 main builds for a necro is being a minion master (MM) or a spiteful spirit curser (SS)
running a SS build is sorta similar to an affliction warlock in Warcraft...you are focused on cursing/hexing your opponent, and causing him to ultimately kill himself... being a MM is very different than a demonology warlock in WoW... i'm starting to realize just how brainless being a MM is...since the past few nights i've been able to successfully accomplish my quests while falling asleep at my keyboard and keeping 5-10 minions alive the entire time (just grouping with henchmen..i wouldnt play in a real group if i was sleepy..lol) that being said...controlling an army of 10 minions and obliterating the battlefield is quite awesome..even if it's on the easier side as far as taking a direct damage route with a necro, i haven't really done that too much yet...but may look into it more once i finish prophecies ... |
Feb 06, 2008, 06:00 PM // 18:00 | #15 |
Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Heroes (available only if you have NF and/or EotN linked to your account) can be great, yeah. If you get into GW and enjoy playing PvE, you'll probably want to get NF and/or EotN eventually for the heroes. But I don't think you need them to start out.
To be great, your heroes need great AI-builds. As a new player just starting out, you probably won't have all the skill unlocks for all the professions that the veteran players use to make their hero builds. (Heroes can use any skills unlocked on your account, so when a veteran makes a new character, their heroes get to use elites and late-game skills right off the bat.) Even without heroes, I think you still have a party flag. You can use this to make henchies on your team stay in a certain spot. The flag alone cleared up a lot of the headaches with henchies for me. Flag them here; go forward and pull some bad critters. It stopped a lot of the problems with henchies charging in and getting you too much aggro at once. Calling your target (hold down left Cntl while attacking something) also does a pretty good job of locking the AI on something specific and letting you attack something else. Try just Prophecies at first. Play through the storyline with henchies or PuGs. They say it's always been possible to do all of Prophecies with only henchies, but there are at least a few missions where that proves to be difficult for the majority of players. If you find a quest or mission that you can't or don't want to manage with just henchies, ask for help. Usually, those quests and missions will have a lot of other people looking for teams, too. If you can't find a team in game, come here and ask for help. I wholeheartedly agree that Prophecies is the best place to start. It's still my favorite, and I've played all of them. As for picking which primary profession you want to try, well, you do get a minimum of four character slots to test with. Prophecies is the longest campaign, by far, and it makes you wait the longest before your PvE character gets access to all their skills and attribute points. If you're trying to decide what profession you like best, may I suggest you read up on their skills at wiki? Wiki is like the player-created encyclopedia of GW. There are spoilers in there for sure, but they're very clearly marked if you want to avoid them. http://gw.gamewikis.org/wiki/Index_of_skill_lists the original wiki http://wiki.guildwars.com/wiki/Skill the newer, ANet-sponsored wiki Or if you want a purely in-game reference, visit an Arena outpost (iirc, the first one you'll find is next to Ascalon in post-searing) and talk to the Priest of Balthazar npc in there. He has lists of all the skills, and you can sort them by campaign. Any skill listed as core or Prophecies will eventually be available to you. Cheers! Have fun! Luny |
Feb 06, 2008, 06:01 PM // 18:01 | #16 |
Ascalonian Squire
Join Date: Jan 2008
Guild: Praetoria Legionarius
Profession: Mo/
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@ OP: as far as I know hot keys for party members come assigned 1-8 on the number pad right out of the box (unless of course i changed that so long ago that I forgot.) Then they come assigned 1-8 on the numbers atop you keyboard for skills. as with others ign is over on the side there message me if you have any questions.
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Feb 06, 2008, 08:06 PM // 20:06 | #17 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Conscripts of Ascalon
Profession: W/
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Also keep in mind in prophecies the elite skills that many of the common builds are based around arent available until fairly late in the game. Unless you get a runner, of course but get into that later, but for your first character I'd recommend against a runner and just play it through. The elite skills cannot be bought from skill merchants like regular skills, but must be captured from boss creatures.
Elite skills are a more powerful skill that has faster recharge, longer lasting, hits harder, or acts as 2 skills in one. The elite skills have a gold box around the icon as in [skill]Spiteful Spirit[/skill], as opposed to a regular skill [skill]Animate Vampiric Horror[/skill]. So when people are talking about checking wiki on builds, you might not be able to run those builds until later in the game, but use those builds as a guide on making your own build until you are able to get those skills. Oh and by the way, a "build" is the set of 8 skills that you bring into fights. Hey have fun, its a fun game. edit: dang cant remember how to post skill icons, sorry guys. Edit by Commander Ryker: Fixed it for you. Last edited by Commander Ryker; Feb 06, 2008 at 10:59 PM // 22:59.. |
Feb 06, 2008, 09:29 PM // 21:29 | #18 |
Ascalonian Squire
Join Date: Feb 2008
Profession: N/Mo
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tyty for the continuing information
So I am assuming that finding people to do "late game" stuff with is still fairly easy in Prophecies, even though it is the oldest chapter? (in the event that ai henchman just won't cut it.) Build = 8 skills... got it. And then I assume they help you with the point slotting as well? (again, very little knowledge of how it works, i usually try a "recommended" build first then when i get comfortable explore options at my own risk Last edited by wyvernhero; Feb 06, 2008 at 09:36 PM // 21:36.. |
Feb 06, 2008, 10:26 PM // 22:26 | #19 |
Frost Gate Guardian
Join Date: Aug 2007
Location: US
Guild: Gods Army of the [Dead]
Profession: E/
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I just did the last 4 or 5 mission of Prophecies over the weekend and I had no problems getting into a PUG. It may be a little more difficult during the week but I don't think you'll have too much trouble.
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Feb 06, 2008, 10:51 PM // 22:51 | #20 | |||
Site Contributor
Join Date: Jun 2005
Profession: R/
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Ele's are fun. It was my first toon and I loved the damage I could do. Quote:
Welcome to GW and Guru. Keep reading those stickies!! Last edited by Commander Ryker; Feb 06, 2008 at 10:55 PM // 22:55.. |
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